Showing posts with label Raid. Show all posts
Showing posts with label Raid. Show all posts

Monday, April 26, 2010

10 or 25's That is the Question

We're designing and balancing raids so that the difficulty between 10- and 25-player versions of each difficulty will be as close as possible to each other as we can achieve. That closeness in difficulty also means that we'll have bosses dropping the same items in 10- and 25-player raids of each difficulty. They'll have the same name and same stats; they are in fact the exact same items. Choosing Heroic mode will drop a scaled-up version of those items. Our hope is that players will be able to associate bosses with their loot tables and even associate specific artwork with specific item names to a far greater extent than today.
We of course recognize the logistical realities of organizing larger groups of people, so while the loot quality will not change, 25-player versions will drop a higher quantity of loot per player (items, but also badges, and even gold), making it a more efficient route if you're able to gather the people.


It's finally been decided, some people begged for it and others prayed they wouldn't go there. I for one am very excited for this change, depending on a few points.
1.If they really can balance the raids to be a similar difficulty between 10 and 25.
2.How much of a difference there will be in number of badges dropped, and with that how reliant we will be on those badges.

I personally much prefer the 10man environment, its easier to put together, you get to know your whole team a lot closer and depending on the mechanics and how the encounter is tuned it can be harder than 25 sometimes.

There is going to be a lot of complaining on this one and much of it has already started but much like the rest of the changes in Cataclysm if pulled off right will make the game a much better place. The interesting thing will be seeing how many guilds switch to 10mans once they are no longer obsolete.

The other thing I'm interested to hear on is if they share the same loot will 10man now drop Legendary's and rare mounts in hard modes?

I ask to anyone reading which will you want to be running in Cataclysm and why?

Saturday, February 6, 2010

Weak Weekend for 25's

Not a great start to this weekends raiding.
Had 19 show up on friday, so ended up skipping ICC that night and just knocking out the raid weekly and doing some PvP.
Saturday improved slightly. Had 22 show up on time and with the help of some out of guild friends we got in almost on time.
Saturday must of been our lucky day, epics just seemed to rain from the sky.
First we have http://www.wowhead.com/?item=49960 drop in the trash pre-Marrowgarr, then http://www.wowhead.com/?item=49960 from the Giant skeleton himself making my first ICC upgrade outside of Emblems.
The both http://www.wowhead.com/?item=50452 and http://www.wowhead.com/?item=50447 drop on Deathwhispers trash giving me another upgrade.
Finally http://www.wowhead.com/?item=50453 drops on the way to gunship as we one shot the new weekly raid for the Rotting Frost Giant.
Sadly the good luck stopped there when my officer DK was plauged by disconnects on Festergut for reasons we couldnt figure out. Got the guy to 13% before we hit enrage with 2 DCs and one of our non-guildie raiders pulling under my OT. Gives us confidance thought that next week his gassy self will be downed.

Finished the night with a quick pop into 10man to clear the 1st 4 bosses for a chance a progression tomorrow. Once again another week without any 10man tank drops im starting to think I will see one of Arthus's weapons before Marrowgarr drops his.