The talent tree bonus's for taken your chosen tree are release and I was very excited to first start looking over them. My first thoughts on Paladin trees were that they looked very good until I took a look into the other tanks ablilitys.
Lets start with us.
Paladin - Holy
Invokes the power of the Light to protect and to heal.
Paladin - Protection
Uses Holy magic to shield himself / herself and defend allies from attackers.
Touched by the Light
I have added holy in here to show that Holy Shock is no longer baseline and therefor we have lost our OP 6sec Healthstone and one of our single target attacks.
The rest from Prot is rather self explanitory as its right out of our current trees.
Now for Warrior and DK's, I will list what they do incase you are unfamiliar with the class.
DK - Blood
A dark guardian who manipulates and corrupts life energy to sustain himself/herself in the face of an enemy onslaught.
Veteran of the Third War (+stam/expertise)
Death Rune Mastery (To do with rune use)
Heart Strike (Single Target attack with a cleave and no CD)
Warrior - Protection
A stalwart protector that uses a shield to protect himself/herself and his/her allies.
Shield Slam (Just like Shield of the Righteosness, 6 sec CD)
Druids at the moment are not listed due to tool tip errors.
As you can see we get a ranged pull thats very mana intensive on a 30sec CD and a talaent to increase damage done by a small amount. The other two tank get a short or no CD spell and a +Stam talent. Im not sure how these will play out at lower levels but as it looks to me the other classes will have more health and possibly more damage because of the far lower CD's on their spells.
On top of this Prot Paladins will still be lacking anyway to restore mana before we get Sanctuary possibly late in the tree.
Some judgement is ofcause still reserved uintil we see the new tree's but at the moment It feels as if Paladins will be doomed to run solo and OOM for the early levels.
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